Pressing the left coin button adds credits to the game, and pressing the left brings up the menu screen. All ready to save those cities! Image by Paul Benson. The buttons and the trackball are quite responsive, though of course the trackball doesn’t have the same solid feeling as one on a full-sized arcade cabinet. The Missile Command x Replicade plays quite well with the tiny controls. A few ports less than other x Replicades. But it would have been nice to have included the option to hook up your Missile Command x Replicade to a big screen. After all, you really need a trackball to play Missile Command, and most people don’t happen to have one laying about. Now, it’s understandable that New Wave left off the external controller ports. This is a far cry from Q*bert, which also had an HDMI-out port to play the game through a TV or monitor, and USB ports for connecting external controllers. There’s a volume dial, power button, speaker, and charging port. The back of the Missile Command x Replicade is relatively bare for an x Replicade machine. And of course, the Missile Command x Replicade is designed to look just like a smaller version of the 80’s arcade cabinet, down to the screen-printed instructions on the deck. The game is fully playable and contains the original arcade Missile Command ROM. The control deck has a Trak-Ball XL™ that rolls smoothly, as well as sixth-scale arcade buttons. You can store the USB cable or other small items inside. I don’t know whether it’s all the Missile Command machines or this one in particular, but I found that the door opened much easier on this unit than on my Q*bert x Replicade. Like many other x Replicade machines, the coin panel opens up to reveal a hidden compartment for storage. Though the Missile Command x Replicade uses an LCD screen, New Wave Toys has introduced a CRT FX™ convex lens, which goes over the LCD screen and emulates the appearance of an old-school CRT monitor. The arcade cabinet is 11-5/8ths inches tall, and constructed of MDF wood, metal, and plastic.
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